class unreal.TemplateSequenceBindingOverrideData

Bases: StructBase

Template sequence binding override data

This is similar to FMovieSceneBindingOverrideData, but works only for a template sequence’s root object, so we don’t need it to store the object binding ID.

C++ Source:

  • Plugin: TemplateSequence

  • Module: TemplateSequence

  • File: TemplateSequenceActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object (Object): [Read-Write] Object: Specifies the object binding to override.

  • overrides_default (bool): [Read-Write] Overrides Default: Specifies whether the default assignment should remain bound (false) or if this should completely override the default binding (true).