unreal.ToolMenuEntryScriptDataAdvanced

class unreal.ToolMenuEntryScriptDataAdvanced(tutorial_highlight: Name = 'None', entry_type: MultiBlockType = Ellipsis, user_interface_action_type: UserInterfaceActionType = Ellipsis, style_name_override: Name = 'None', is_sub_menu: bool = False, open_sub_menu_on_click: bool = False, should_close_window_after_menu_selection: bool = False, simple_combo_box: bool = False)

Bases: StructBase

Tool Menu Entry Script Data Advanced

C++ Source:

  • Module: ToolMenus

  • File: ToolMenuEntryScript.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entry_type (MultiBlockType): [Read-Write] Entry Type

  • is_sub_menu (bool): [Read-Write] Is Sub Menu

  • open_sub_menu_on_click (bool): [Read-Write] Open Sub Menu on Click

  • should_close_window_after_menu_selection (bool): [Read-Write] Should Close Window After Menu Selection

  • simple_combo_box (bool): [Read-Write] Simple Combo Box

  • style_name_override (Name): [Read-Write] Style Name Override

  • tutorial_highlight (Name): [Read-Write] Tutorial Highlight

  • user_interface_action_type (UserInterfaceActionType): [Read-Write] User Interface Action Type

property entry_type: MultiBlockType

[Read-Write] Entry Type

Type:

(MultiBlockType)

property is_sub_menu: bool

[Read-Write] Is Sub Menu

Type:

(bool)

property open_sub_menu_on_click: bool

[Read-Write] Open Sub Menu on Click

Type:

(bool)

property should_close_window_after_menu_selection: bool

[Read-Write] Should Close Window After Menu Selection

Type:

(bool)

property simple_combo_box: bool

[Read-Write] Simple Combo Box

Type:

(bool)

property style_name_override: Name

[Read-Write] Style Name Override

Type:

(Name)

property tutorial_highlight: Name

[Read-Write] Tutorial Highlight

Type:

(Name)

property user_interface_action_type: UserInterfaceActionType

[Read-Write] User Interface Action Type

Type:

(UserInterfaceActionType)