unreal.TraceQueryTestNames

class unreal.TraceQueryTestNames(component_name: Name = 'None', physical_material_name: Name = 'None', actor_name: Name = 'None')

Bases: StructBase

Trace Query Test Names

C++ Source:

  • Module: FunctionalTesting

  • File: TraceQueryTestResults.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_name (Name): [Read-Write] Actor Name

  • component_name (Name): [Read-Write] Component Name

  • physical_material_name (Name): [Read-Write] Physical Material Name

property actor_name: Name

[Read-Write] Actor Name

Type:

(Name)

property component_name: Name

[Read-Write] Component Name

Type:

(Name)

property physical_material_name: Name

[Read-Write] Physical Material Name

Type:

(Name)