unreal.TrajectorySample
¶
- class unreal.TrajectorySample(accumulated_seconds: float = 0.0, accumulated_distance: float = 0.0, transform: Transform = Ellipsis, linear_velocity: Vector = Ellipsis)¶
Bases:
StructBase
A motion trajectory sample associated with a specific time or distance domain value
C++ Source:
Module: Engine
File: MotionTrajectoryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulated_distance
(float): [Read-Write] Accumulated Distance: The relative accumulated distance that this trajectory sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the futureaccumulated_seconds
(float): [Read-Write] Accumulated Seconds: The relative accumulated time that this sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the futurelinear_velocity
(Vector): [Read-Write] Linear Velocity: Linear velocity relative to the sampled in-motion objecttransform
(Transform): [Read-Write] Transform: Position relative to the sampled in-motion object
- property accumulated_distance: float¶
[Read-Write] Accumulated Distance: The relative accumulated distance that this trajectory sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the future
- Type:
(float)
- property accumulated_seconds: float¶
[Read-Write] Accumulated Seconds: The relative accumulated time that this sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the future
- Type:
(float)