unreal.TriggerEvent

class unreal.TriggerEvent

Bases: EnumBase

Trigger events are the Action’s interpretation of all Trigger State transitions that occurred for the action in the last tick

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

CANCELED: TriggerEvent

Triggering has been canceled

Type:

4

COMPLETED: TriggerEvent

The trigger state has transitioned from Triggered to None this frame, i.e. Triggering has finished. NOTE: Using this event restricts you to one set of triggers for Started/Completed events. You may prefer two actions, each with its own trigger rules. TODO: Completed will not fire if any trigger reports Ongoing on the same frame, but both should fire. e.g. Tick 2 of Hold (= Ongoing) + Pressed (= None) combo will raise Ongoing event only.

Type:

5

ONGOING: TriggerEvent

Triggering is still being processed

Type:

3

STARTED: TriggerEvent

Triggered may also occur this frame.

Type:

2

Type:

An event has occurred that has begun Trigger evaluation. Note

TRIGGERED: TriggerEvent

Triggering occurred after one or more processing ticks

Type:

1