class unreal.TutorialWidgetContent

Bases: unreal.StructBase

Content that is displayed relative to a widget

C++ Source:

  • Module: IntroTutorials

  • File: EditorTutorial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_focus (bool): [Read-Write] Auto Focus: If this a node that can be focused (EG a blueprint node) should we auto focus on it

  • content (TutorialContent): [Read-Write] Content: Content to associate with widget

  • content_width (float): [Read-Write] Content Width: Content width - text will be wrapped at this point

  • horizontal_alignment (HorizontalAlignment): [Read-Write] Horizontal Alignment

  • offset (Vector2D): [Read-Write] Offset: Custom offset from widget

  • vertical_alignment (VerticalAlignment): [Read-Write] Vertical Alignment

  • widget_anchor (TutorialContentAnchor): [Read-Write] Widget Anchor: Anchor for content widget to highlight