unreal.TypedElementSelectionOptions

class unreal.TypedElementSelectionOptions(allow_hidden: bool = False, allow_groups: bool = False, allow_legacy_notifications: bool = False, warn_if_locked: bool = False, child_element_inclusion_method: TypedElementChildInclusionMethod = Ellipsis)

Bases: StructBase

Typed Element Selection Options

C++ Source:

  • Module: TypedElementRuntime

  • File: TypedElementSelectionInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_groups (bool): [Read-Write] Allow Groups

  • allow_hidden (bool): [Read-Write] Allow Hidden

  • allow_legacy_notifications (bool): [Read-Write] Allow Legacy Notifications

  • child_element_inclusion_method (TypedElementChildInclusionMethod): [Read-Write] Child Element Inclusion Method

  • warn_if_locked (bool): [Read-Write] Warn if Locked

property allow_groups: bool

[Read-Write] Allow Groups

Type:

(bool)

property allow_hidden: bool

[Read-Write] Allow Hidden

Type:

(bool)

property allow_legacy_notifications: bool

[Read-Write] Allow Legacy Notifications

Type:

(bool)

property child_element_inclusion_method: TypedElementChildInclusionMethod

[Read-Write] Child Element Inclusion Method

Type:

(TypedElementChildInclusionMethod)

property warn_if_locked: bool

[Read-Write] Warn if Locked

Type:

(bool)