unreal.ValidateAssetsResults

class unreal.ValidateAssetsResults(num_checked: int = 0, num_valid: int = 0, num_invalid: int = 0, num_skipped: int = 0, num_warnings: int = 0, num_unable_to_validate: int = 0)

Bases: StructBase

Validate Assets Results

C++ Source:

  • Plugin: DataValidation

  • Module: DataValidation

  • File: EditorValidatorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_checked (int32): [Read-Only] Num Checked: Amount of tested assets

  • num_invalid (int32): [Read-Only] Num Invalid: Amount of assets with errors

  • num_skipped (int32): [Read-Only] Num Skipped: Amount of assets skipped

  • num_unable_to_validate (int32): [Read-Only] Num Unable to Validate: Amount of assets that could not be validated

  • num_valid (int32): [Read-Only] Num Valid: Amount of assets without errors or warnings

  • num_warnings (int32): [Read-Only] Num Warnings: Amount of assets with warnings

property num_checked: int

[Read-Only] Num Checked: Amount of tested assets

Type:

(int32)

property num_invalid: int

[Read-Only] Num Invalid: Amount of assets with errors

Type:

(int32)

property num_skipped: int

[Read-Only] Num Skipped: Amount of assets skipped

Type:

(int32)

property num_unable_to_validate: int

[Read-Only] Num Unable to Validate: Amount of assets that could not be validated

Type:

(int32)

property num_valid: int

[Read-Only] Num Valid: Amount of assets without errors or warnings

Type:

(int32)

property num_warnings: int

[Read-Only] Num Warnings: Amount of assets with warnings

Type:

(int32)