class unreal.Vector_NetQuantize(x=0.0, y=0.0, z=0.0)

Bases: unreal.Vector


0 decimal place of precision. Up to 20 bits per component. Valid range: 2^20 = +/- 1,048,576

Note: this is the historical UE format for vector net serialization

C++ Source:

  • Module: Engine

  • File: NetSerialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (double): [Read-Write] X

  • y (double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.

  • z (double): [Read-Write] Z