- class unreal.Vector_NetQuantize(x: float = 0.0, y: float = 0.0, z: float = 0.0)¶
0 decimal place of precision. Up to 20 bits per component. Valid range: 2^20 = +/- 1,048,576
Note: this is the historical UE format for vector net serialization
Editor Properties: (see get_editor_property/set_editor_property)
x(double): [Read-Write] X
y(double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.
z(double): [Read-Write] Z