- class unreal.VehicleAerofoilConfig¶
Vehicle Aerofoil Config
Editor Properties: (see get_editor_property/set_editor_property)
aerofoil_type(VehicleAerofoilType): [Read-Write] Aerofoil Type: Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.
area(float): [Read-Write] Area: Area of aerofoil surface [Meters Squared] - larger value creates more lift but also more drag
bone_name(Name): [Read-Write] Bone Name: Bone name on mesh where aerofoil is centered
camber(float): [Read-Write] Camber: camber of wing - leave as zero for a rudder - can be used to trim/level elevator for level flight
drag_multiplier(float): [Read-Write] Drag Multiplier: cheat to control amount of drag independently from lift, a value of zero will offer no drag
lift_multiplier(float): [Read-Write] Lift Multiplier: cheat to control amount of lift independently from lift
max_control_angle(float): [Read-Write] Max Control Angle: The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface
offset(Vector): [Read-Write] Offset: Additional offset to give the aerofoil.
stall_angle(float): [Read-Write] Stall Angle
up_axis(Vector): [Read-Write] Up Axis: Up Axis of aerofoil.