class unreal.VehicleThrustConfig

Bases: unreal.StructBase

Vehicle Thrust Config

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Bone Name: Bone name on mesh where thrust is located

  • max_control_angle (float): [Read-Write] Max Control Angle: The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface

  • max_thrust_force (float): [Read-Write] Max Thrust Force: Maximum thrust force

  • offset (Vector): [Read-Write] Offset: Additional offset to give the location, or use in preference to the bone

  • thrust_axis (Vector): [Read-Write] Thrust Axis: Up Axis of thrust.

  • thrust_type (VehicleThrustType): [Read-Write] Thrust Type: Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.