class unreal.VehicleTransmissionConfig

Bases: unreal.StructBase

Vehicle Transmission Config

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosWheeledVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • change_down_rpm (float): [Read-Write] Change Down RPM: Engine Revs at which gear down change ocurrs

  • change_up_rpm (float): [Read-Write] Change Up RPM: Engine Revs at which gear up change ocurrs

  • final_ratio (float): [Read-Write] Final Ratio: The final gear ratio multiplies the transmission gear ratios.

  • forward_gear_ratios (Array(float)): [Read-Write] Forward Gear Ratios: Forward gear ratios

  • gear_change_time (float): [Read-Write] Gear Change Time: Time it takes to switch gears (seconds)

  • reverse_gear_ratios (Array(float)): [Read-Write] Reverse Gear Ratios: Reverse gear ratio(s)

  • transmission_efficiency (float): [Read-Write] Transmission Efficiency: Mechanical frictional losses mean transmission might operate at 0.94 (94% efficiency)

  • use_auto_reverse (bool): [Read-Write] Use Auto Reverse

  • use_automatic_gears (bool): [Read-Write] Use Automatic Gears: Whether to use automatic transmission