unreal.WaterBodyHeightmapSettings

class unreal.WaterBodyHeightmapSettings(blend_mode: WaterBrushBlendType = Ellipsis, invert_shape: bool = False, falloff_settings: WaterFalloffSettings = Ellipsis, effects: WaterBrushEffects = Ellipsis)

Bases: StructBase

Water Body Heightmap Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyHeightmapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_mode (WaterBrushBlendType): [Read-Write] Blend Mode

  • effects (WaterBrushEffects): [Read-Write] Effects

  • falloff_settings (WaterFalloffSettings): [Read-Write] Falloff Settings

  • invert_shape (bool): [Read-Write] Invert Shape

property blend_mode: WaterBrushBlendType

[Read-Write] Blend Mode

Type:

(WaterBrushBlendType)

property effects: WaterBrushEffects

[Read-Write] Effects

Type:

(WaterBrushEffects)

property falloff_settings: WaterFalloffSettings

[Read-Write] Falloff Settings

Type:

(WaterFalloffSettings)

property invert_shape: bool

[Read-Write] Invert Shape

Type:

(bool)