unreal.WaterBodyType

class unreal.WaterBodyType

Bases: EnumBase

EWater Body Type

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyTypes.h

LAKE: WaterBodyType

Lakes defined by a close loop spline around the shore with water in the middle

Type:

1

OCEAN: WaterBodyType

Ocean defined by a shoreline spline and rendered out to a far distance

Type:

2

RIVER: WaterBodyType

Rivers defined by a spline down the middle

Type:

0

TRANSITION: WaterBodyType

A custom water body that can be used for gameplay reasons. Uses a spline down the middle to encode gameplay data. Requires a custom mesh to render, doesn’t affect landscape

Type:

3