unreal.WaterBrushEffectCurlNoise

class unreal.WaterBrushEffectCurlNoise(curl1_amount: float = 0.0, curl2_amount: float = 0.0, curl1_tiling: float = 0.0, curl2_tiling: float = 0.0)

Bases: StructBase

Water Brush Effect Curl Noise

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBrushEffects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curl1_amount (float): [Read-Write] Curl 1Amount

  • curl1_tiling (float): [Read-Write] Curl 1Tiling

  • curl2_amount (float): [Read-Write] Curl 2Amount

  • curl2_tiling (float): [Read-Write] Curl 2Tiling

property curl1_amount: float

[Read-Write] Curl 1Amount

Type:

(float)

property curl1_tiling: float

[Read-Write] Curl 1Tiling

Type:

(float)

property curl2_amount: float

[Read-Write] Curl 2Amount

Type:

(float)

property curl2_tiling: float

[Read-Write] Curl 2Tiling

Type:

(float)