unreal.WaterBrushEffectDisplacement

class unreal.WaterBrushEffectDisplacement(displacement_height: float = 0.0, displacement_tiling: float = 0.0, texture: Texture2D = Ellipsis, midpoint: float = 0.0, channel: LinearColor = Ellipsis, weightmap_influence: float = 0.0)

Bases: StructBase

Water Brush Effect Displacement

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBrushEffects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (LinearColor): [Read-Write] Channel

  • displacement_height (float): [Read-Write] Displacement Height

  • displacement_tiling (float): [Read-Write] Displacement Tiling

  • midpoint (float): [Read-Write] Midpoint

  • texture (Texture2D): [Read-Write] Texture

  • weightmap_influence (float): [Read-Write] Weightmap Influence

property channel: LinearColor

[Read-Write] Channel

Type:

(LinearColor)

property displacement_height: float

[Read-Write] Displacement Height

Type:

(float)

property displacement_tiling: float

[Read-Write] Displacement Tiling

Type:

(float)

property midpoint: float

[Read-Write] Midpoint

Type:

(float)

property texture: Texture2D

[Read-Write] Texture

Type:

(Texture2D)

property weightmap_influence: float

[Read-Write] Weightmap Influence

Type:

(float)