unreal.WaterBrushEffectTerracing

class unreal.WaterBrushEffectTerracing(terrace_alpha: float = 0.0, terrace_spacing: float = 0.0, terrace_smoothness: float = 0.0, mask_length: float = 0.0, mask_start_offset: float = 0.0)

Bases: StructBase

Water Brush Effect Terracing

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBrushEffects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mask_length (float): [Read-Write] Mask Length

  • mask_start_offset (float): [Read-Write] Mask Start Offset

  • terrace_alpha (float): [Read-Write] Terrace Alpha

  • terrace_smoothness (float): [Read-Write] Terrace Smoothness

  • terrace_spacing (float): [Read-Write] Terrace Spacing

property mask_length: float

[Read-Write] Mask Length

Type:

(float)

property mask_start_offset: float

[Read-Write] Mask Start Offset

Type:

(float)

property terrace_alpha: float

[Read-Write] Terrace Alpha

Type:

(float)

property terrace_smoothness: float

[Read-Write] Terrace Smoothness

Type:

(float)

property terrace_spacing: float

[Read-Write] Terrace Spacing

Type:

(float)