unreal.WaveTableSettings

class unreal.WaveTableSettings

Bases: StructBase

Wave Table Settings

C++ Source:

  • Plugin: WaveTable

  • Module: WaveTable

  • File: WaveTableSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_index (int32): [Read-Write] Channel Index: Index of channel in file to build WaveTable from (wraps if channel is greater than number in file)

  • fade_in (float): [Read-Write] Fade In: Percent to fade in over.

  • fade_out (float): [Read-Write] Fade Out: Percent to fade out over.

  • file_path (FilePath): [Read-Write] File Path: File to import

  • normalize (bool): [Read-Write] Normalize: Whether or not to normalize the WaveTable.

  • phase (float): [Read-Write] Phase: Percent to phase shift of table

  • remove_offset (bool): [Read-Write] Remove Offset: Whether or not to remove offset from original file (analogous to “DC offset” in circuit theory).

  • tail (float): [Read-Write] Tail: Percent to remove from end of sampled WaveTable.

  • top (float): [Read-Write] Top: Percent to remove from beginning of sampled WaveTable.