unreal.XRHMDData

class unreal.XRHMDData(valid: bool = False, device_name: Name = 'None', application_instance_id: Guid = [], tracking_status: TrackingStatus = Ellipsis, position: Vector = Ellipsis, rotation: Quat = Ellipsis)

Bases: StructBase

C++ Source:

  • Module: HeadMountedDisplay

  • File: HeadMountedDisplayTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • application_instance_id (Guid): [Read-Write] Application Instance ID

  • device_name (Name): [Read-Write] Device Name

  • position (Vector): [Read-Write] Position

  • rotation (Quat): [Read-Write] Rotation

  • tracking_status (TrackingStatus): [Read-Write] Tracking Status

  • valid (bool): [Read-Write] Valid

property application_instance_id: Guid

[Read-Only] Application Instance ID

Type:

(Guid)

property device_name: Name

[Read-Only] Device Name

Type:

(Name)

property position: Vector

[Read-Only] Position

Type:

(Vector)

property rotation: Quat

[Read-Only] Rotation

Type:

(Quat)

property tracking_status: TrackingStatus

[Read-Only] Tracking Status

Type:

(TrackingStatus)

property valid: bool

[Read-Only] Valid

Type:

(bool)