unreal.XRHMDData
¶
- class unreal.XRHMDData(valid: bool = False, device_name: Name = 'None', application_instance_id: Guid = [], tracking_status: TrackingStatus = Ellipsis, position: Vector = Ellipsis, rotation: Quat = Ellipsis)¶
Bases:
StructBase
C++ Source:
Module: HeadMountedDisplay
File: HeadMountedDisplayTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
application_instance_id
(Guid): [Read-Write] Application Instance IDdevice_name
(Name): [Read-Write] Device Nameposition
(Vector): [Read-Write] Positionrotation
(Quat): [Read-Write] Rotationtracking_status
(TrackingStatus): [Read-Write] Tracking Statusvalid
(bool): [Read-Write] Valid
- property tracking_status: TrackingStatus¶
[Read-Only] Tracking Status
- Type: