Adding nDisplay to an Existing Project

Describes how to set up any existing Project to be ready for nDisplay.

You don't have to use the nDisplay Template Project in order to render through nDisplay. If you already have a different Project set up with your content, you can adjust that Project so that it can take advantage of nDisplay.

To set up an existing Project to use nDisplay:

  1. Enable the nDisplay plugin.
    In the Unreal Editor, choose Edit > Plugins from the main menu. Search for "nDisplay", and check the Enabled checkbox.

  2. Enable nDisplay for your Project.
    Choose Edit > Project Settings from the main menu, and find the Plugins > nDisplay section. Check the Enabled checkbox.

  3. Restart the Unreal Editor and reopen your Project.

  4. Drag and drop the previously-generated config file (.cfg or .ndisplay) into your Content Browser. It will be automatically converted to a UAsset. Alternatively, add a new nDisplay Config UAsset, found in the nDisplay media category in the Content Browser

  5. Continue on with the rest of the setup instructions in the Quick Start Guide.

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