Capsule Shadows

Information on using phsyics capsules for dynamic soft shadowing of Skeletal Meshes.

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Capsule Shadows can be used to enable support for soft shadow casting for Skeletal Meshes by using a capsule representation of your character made from a Physics Asset. The soft shadows serve to ground the character in indirectly lit areas and give soft shadows in directly lit areas.

Getting Started

This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.1 release.