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Hair Rendering and Simulation

Information on rendering, simulation, creation, and editing of hair grooms in Unreal Engine.

On this page
  • Getting Started

  • Overview and Reference Topics

The Unreal Engine's Hair rendering and simulation system uses a strand-based workflow to render each individual strand of hair with physically accurate motion. It enables artists to simulate and render hundreds of thousands (or more) photoreal hairs in real-time for grooms created in DCC packages.

Getting Started

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Hair Rendering

An overview of strand-based hair import, rendering, and simulation in Unreal Engine.

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XGen Guidelines for Hair Creation

Describes guidelines for exporting grooms as Alembic files for use with Unreal Engine.

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Hair Simulation and Rendering Quick Start Guide

A guide to getting started using hair rendering and simulation with characters in your project.

Overview and Reference Topics

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Alembic for Grooms Specification

Describes guidelines for exporting Grooms as Alembic files for use with Unreal Engine.

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Groom Caches

An overview of using imported Groom Caches with Hair Grooms.

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Groom Properties and Settings

A list of all settings and properties relevant to hair rendering and simulation with Groom Assets.

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Generating Groom Textures

A reference for creating follicle mask and strands textures from Groom Assets.

Tags
Rendering
Physics
Hair
MetaHumans