Properties
Below are the properties for Physical Materials separated by major category.
Physical Material
This category contains the core properties of the Physics Material: Friction, Restitution, and Density.
Property |
Description |
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Friction |
This is the friction value of the surface, which controls how easily things can slide on this surface. |
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Friction Combine Mode |
This property enables you to adjust how Physical Material frictions are combined. This is set to Average by default, but can be overriden using the Override Friction Combine Mode property.
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Override Friction Combine Mode |
By default, the Friction Combine Mode is set to Average, by enabling this property you can change how Frictions are combined between touching Physical Materials. |
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Restitution |
This is how "bouncy" the surface is, or how much energy it retains when it collides with another surface. |
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Restitution Combine Mode |
This property enables you to adjust how Physical Material restitutions are combined. This is set to Average by default, but can be overriden using the Override Restitution Combine Mode property.
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Override Restitution Combine Mode |
By default, the Restitution Combine Mode is set to Average, by enabling this property you can change how Restitutions are combined between touching Physical Materials. |
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Density |
Used with the shape of the object to calculate its mass properties. The higher the number, the heavier the object. Measured as g per cubic cm. |
Advanced
This category contains a property to change how scale affects the mass of the Actor with the Physical Material applied to it.
Property |
Description |
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Raise Mass To Power |
Used to adjust the way that mass increases as objects get larger. This is applied to the mass as calculated based on a "solid" object. In actuality, larger objects do not tend to be solid, and become more like "shells" (e.g. a car is not a solid piece of metal). Values are clamped to 1 or less. |
Destruction
Properties that are specific to the Destruction system in Unreal Engine 4.
Property |
Description |
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Destructible Damage Threshold Scale |
How much to scale the damage threshold by on any destructible this Physics Material is applied to. |
Physical Properties
Gameplay related properties for the Physical Material.
Property |
Description |
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Surface Type |
Surface Types are set in the You can use ProjectSetting/Physics/Physical Surfaces This data can be pulled in code or Blueprint:
By default, without editing the source code, you are limited to 30 Surface Types, labeled SurfaceType1 through SurfaceType30. |
Vehicles
These properties are specific to Vehicles in Unreal Engine 4. While they may say they deal with Tires, they only do so when applied to a Vehicle (as Tire Data Types, and Wheel Blueprints, don't directly reference a Physical Material).
Property |
Description |
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Tire Friction Scale |
Overall tire friction scalar when this Physical Material is applied to a Vehicle. This value is multiplied against the Vehicle's Wheels' specific Friction Scale values. |
Tire Friction Scales |
Tire friction scales for specific Wheels when this Physical Material is applied to a Vehicle. These values are multiplied against the Vehicle's Wheels' specific Friction Scale values. |