Set Spectator Screen Mode Texture Plus Eye Layout

This node sets up the layout for the TexturePlusEye function in ESpectatorScreenMode.

On this page

SetSpectatorScreenModeTexturePlusEyeLayoutNode.png

This node sets up the layout for the TexturePlusEye function in ESpectatorScreenMode.

Inputs

Pin Location

Name

Description

SetSpectatorScreenModeTexturePlusEyeLayoutNode_1.png

(In) Exec

Input execution pin.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_2.png

Eye Rect Min

0.0 and 1.0

SetSpectatorScreenModeTexturePlusEyeLayoutNode_3.png

Eye Rect Max

0.0 and 1.0

SetSpectatorScreenModeTexturePlusEyeLayoutNode_4.png

Texture Rect Min

0.0 and 1.0

SetSpectatorScreenModeTexturePlusEyeLayoutNode_5.png

Texture Rect Max

0.0 and 1.0

SetSpectatorScreenModeTexturePlusEyeLayoutNode_6.png

Draw Eye First

If this flag is set to True, the Eye is drawn before the Texture; however, if this flag is set to false, the Texture will be drawn before the Eye.

SetSpectatorScreenModeTexturePlusEyeLayoutNode_7.png

Clear Black

If this flag is set to True, the Render Target will be drawn black before either rectangle is drawn.

Output

Pin Location

Name

Description

SetSpectatorScreenModeTexturePlusEyeLayoutNode_8.png

(Out) Exec

Output execution pin.

Tags
This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.1 release.