Skeletal Meshes

Meshes bound to a hierarchical skeleton of bones which can be animated for the purpose of deforming the mesh.

On this page

Skeletal Meshes are made up of two parts: A set of polygons composed to make up the surface of the Skeletal Mesh, and a hierarchical set of interconnected bones which can be used to animate the vertices of the polygons.

Skeletal Meshes are often used in Unreal Engine to represent characters or other animating objects. The 3D models, rigging and animations are created in an external modeling and animation application (3DSMax, Maya, Softimage, etc), and are then imported into Unreal Engine and saved into packages by using Unreal Editor's Content Browser.

Content Creation

This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.1 release.