Sound Cue Editor UI

A reference guide for the components of the Sound Cue Editor Interface.

The Sound Cue Editor is divided into the following regions:

Sound Cue Editor Overview

  1. Menu Bar

  2. Toolbar

  3. Details Panel

  4. Viewport Panel

  5. Palette Panel

You can close any panel by clicking the small "X" in the upper-right corner of the tab. To reopen a panel that you have closed, click that panel's name on the Window menu.

You can also hide any tab by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. Likewise, you can show any hidden tab by clicking the little blue arrow in the top left order of the panel.

File

  • Open Asset… - Displays the Open Asset panel to quickly find an asset and open the appropriate editor.

  • Save All - Saves all unsaved levels and assets for your project.

  • Choose Files to Save… - Brings up a dialog box that allows you to choose which levels and assets you want to save for your project.

  • Save - Saves the current asset.

  • Save As… - Saves the current asset under a different name or location.

Edit

  • Undo - Undoes the most recent action.

  • Redo - Redoes the most recent Undo, if it was the last action taken.

  • Undo History - Displays the Undo History panel.

  • Editor Preferences… - Displays the Editor Preferences panel, where you can modify your Unreal Editor preferences.

  • Project Settings… - Displays the Project Settings panel, where you can modify various settings for your Unreal Engine project.

  • Plugins - Displays the Plugins panel, where you can control the active plugins for your Unreal Engine installation.

Asset

  • Find in Content Browser… - Locates and selects the current asset in the Content Browser.

  • Reference Viewer… - Displays the Reference Viewer panel, where you can see reference information for the current asset.

  • Size Map… - Displays the Size Map panel, where you can see size information for the current asset.

  • Audit Assets… - Displays the Asset Audit panel.

  • Shader Cook Statistics… - Displays the Statistics panel with the Shader Cook Stats filter applied.

Window

  • Viewport - Displays the Viewport panel.

  • Details - Displays the Details panel.

  • Palette - Displays the Palette panel.

  • Content Browser - Brings up the Content Browser in a separate window.

  • Device Output Log - Displays the Device Output Log panel.

  • Interchange Results Browser - Displays the Interchange Results Browser panel.

  • Message Log - Displays the Message Log panel

  • Output Log - Displays the Output Log panel.

  • Open Marketplace - Opens the Unreal Engine Marketplace.

  • Load Layout - Loads the selected panel layout.

  • Save Layout - Saves the current layout of the panels as the new default layout.

  • Remove Layout - Removes the selected layout from the Unreal Editor.

  • Enable Fullscreen - Enables fullscreen mode for the application, expanding across the entire monitor.

Tools

  • New C++ Class… - Opens a dialog where you can create a new C++ class for your project.

  • Refresh Visual Studio Project - Refreshes your Visual Studio C++ project.

  • Open Visual Studio - Opens your C++ code in Visual Studio.

  • Find in Blueprints - Displays the Find in Blueprints panel.

  • Cache Statistics - Displays the Cache Statistics panel.

  • Class Viewer - Displays the Class Viewer panel.

  • CSV to SVG - Displays the CSV to SVG panel.

  • Localization Dashboard - Displays the Localization Dashboard panel.

  • Merge Actors - Displays the Merge Actors panel.

  • Project Launcher - Displays the Project Launcher panel.

  • Resource Usage - Displays the Resource Usage panel.

  • Session Frontend - Displays the Session Frontend panel.

  • Struct Viewer - Displays the Struct Viewer panel.

  • Virtual Assets - Displays the Virtual Assets panel.

  • Debug - Acts as a container folder for the below options.

    • Blueprint Debugger - Displays the Blueprint Debugger panel.

    • Collision Analyzer - Displays the Collision Analyzer panel.

    • Debug Tools - Displays the Debug Tools panel.

    • Modules - Displays the Modules panel.

    • Niagara Debugger - Displays the Niagara Debugger panel.

    • Pixel Inspector - Displays the Pixel Inspector panel.

    • Stylus Input Debug - Displays the Stylus Input Debug panel.

    • Visual Logger - Displays the Visual Logger panel.

    • Widget Reflector - Displays the Widget Reflector panel.

  • Profile - Acts as a container folder for the below options.

    • Profile Data Visualizer - Displays the Profile Data Visualizer panel.

    • Trace Data Filtering - Displays the Trace Data Filtering panel.

  • Audit - Acts as a container folder for the below options.

    • Asset Audit - Displays the Asset Audit panel.

    • Material Analyzer - Displays the Material Analyzer panel.

  • Platforms - Acts as a container folder for the below options.

    • Device Manager - Displays the Device Manager panel.

    • Device Profiles - Displays the Device Profiles panel.

  • View Changelists - Opens a dialog which displays the current changelists.

  • Submit Content - Opens a dialog with check in options for content and levels.

  • Connect to Source Control… - Brings up a dialog box that allows you to choose or interact with a source-control system that the Unreal Editor can integrate with.

  • Run Unreal Insights - Runs the Unreal Insights standalone application.

Help

  • SoundCue Editor Documentation - Opens the SoundCue Editor documentation page.

  • Documentation Home - Opens the Unreal Engine documentation home page.

  • C++ API Reference - Opens the C++ API Reference documentation page.

  • Console Variables - Opens the Console Variables and Commands documentation page.

  • Online Learning - Opens the Epic Developer Community site, which provides video tutorials and guided learning paths.

  • Forums - Opens the Unreal Engine Forums site.

  • Q&A - Opens the Q&A section of the Unreal Engine Forums site.

  • Support - Opens the Unreal Engine Support site.

  • Report a Bug - Opens the Unreal Engine Bug Submission Form page.

  • Issue Tracker - Opens the Unreal Engine Issues page.

  • About Unreal Editor - Opens a dialog with information about the installed Unreal Editor.

  • Credits - Opens a dialog which displays the credits for the installed Unreal Engine version.

  • Visit UnrealEngine.com - Opens UnrealEngine.com in a browser window.

Toolbar

Button

Description

Toolbar Save Button

Saves the current Sound Cue.

Toolbar Browse Button

Finds and selects the current Sound Cue in the Content Browser.

Toolbar Solo Button

Mutes all other sound sources except for the current Sound Cue.

Toolbar Mute Button

Mutes the current Sound Cue.

Toolbar Play Cue Button

Plays the entire Sound Cue.

Toolbar Play Node Button

Plays only the currently selected node in the Viewport panel. Only available while a single node is selected.

Toolbar Stop Button

Stops playing the Sound Cue or node.

Details Panel

Sound Cue Editor Details Panel

The Details panel displays the properties of the currently selected node. If multiple nodes are selected, the Details panel displays only the properties that the nodes have in common.

Viewport Panel

Sound Cue Editor Viewport Panel

The Viewport panel contains the Sound Node Graph, which displays the audio signal path with wire-connected Sound Nodes which manipulate the signal as data flows through the Sound Cue.

For general information about the Sound Cue Editor and working with the Sound Node Graph, see the Sound Cue Editor documentation.

Palette Panel

Sound Cue Editor Palette Panel

The Palette panel lists all of the available Sound Node types available for Sound Cues. You can add a node to a Sound Node Graph by dragging one of the types from the list in Palette panel into the Viewport panel.

For information about Sound Node types and their properties, see the Sound Cue Reference documentation.