Virtual Cameras

Control Cameras inside Unreal Engine by using a modular component system to manipulate and output Camera data.

A Virtual Camera drives a Cine Camera in Unreal Engine by using a modular component system to manipulate camera data and output the final results to a variety of external output devices. In addition, the Virtual Camera system provides its functionality while in the editor.

The Virtual Camera Component (VCamComponent) is the base component for building custom virtual cameras in Unreal Engine.

With the VCamComponent, you can drive a Cine Camera in Unreal Engine by adding custom Modifiers and Output Providers.

TModifiers manipulate the camera data with custom effects such as filtering, tracking, and lens control.

Output Providers route the output of the virtual camera to Composure, Media Framework, editor viewports, or over Pixel Streaming to devices running the Live Link VCam app or capable of viewing a WebRTC stream.

In addition, this virtual camera architecture includes the following:

  • Multi-User editing support for all features.

  • The ability to overlay custom UMG controls over the output and interact with them in the editor or on a device.

  • Built-in support for input hardware such as controllers and touchscreens.

  • Functionality to switch to any custom tracking system with Live Link.

  • An updated Live Link VCam app with a new UI and improved streaming performance using Pixel Streaming.

To learn more about the virtual camera system, see the pages below.

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