Module |
|
Header |
/Engine/Source/Developer/AssetTools/Public/AssetTypeCategories.h |
Include |
#include "AssetTypeCategories.h" |
namespace EAssetTypeCategories
{
enum Type
{
None = 0,
Basic = 1 << 0,
Animation = 1 << 1,
Materials = 1 << 2,
Sounds = 1 << 3,
Physics = 1 << 4,
UI = 1 << 5,
Misc = 1 << 6,
Gameplay = 1 << 7,
Blueprint = 1 << 8,
Media = 1 << 9,
Textures = 1 << 10,
FirstUser = 1 << 11,
LastUser = 1 << 31,
}
}
Name |
Description |
---|---|
None |
|
Basic |
|
Animation |
|
Materials |
|
Sounds |
|
Physics |
|
UI |
|
Misc |
|
Gameplay |
|
Blueprint |
|
Media |
|
Textures |
|
FirstUser |
Items below this will be allocated at runtime via RegisterAdvancedAssetCategory. |
LastUser |
This enum has been extracted into a separate header for easier inclusion in code in other modules