EAssetTypeCategories::Type

The list of categories for Asset Type Actions and [UFactory](API\Editor\UnrealEd\Factories\UFactory) subclasses.

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetTypeCategories.h

Include

#include "AssetTypeCategories.h"

Syntax

namespace EAssetTypeCategories
{
    enum Type
    {
        None         = 0,
        Basic        = 1 << 0,
        Animation    = 1 << 1,
        Materials    = 1 << 2,
        Sounds       = 1 << 3,
        Physics      = 1 << 4,
        UI           = 1 << 5,
        Misc         = 1 << 6,
        Gameplay     = 1 << 7,
        Blueprint    = 1 << 8,
        Media        = 1 << 9,
        Textures     = 1 << 10,
        FirstUser    = 1 << 11,
        LastUser     = 1 << 31,
    }
}

Values

Name

Description

None

Basic

Animation

Materials

Sounds

Physics

UI

Misc

Gameplay

Blueprint

Media

Textures

FirstUser

Items below this will be allocated at runtime via RegisterAdvancedAssetCategory.

LastUser

Remarks

This enum has been extracted into a separate header for easier inclusion in code in other modules

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