IHierarchicalLODUtilities::IsActorClustered

Checks if an actor is clustered

Override Hierarchy

IHierarchicalLODUtilities::IsActorClustered()

FHierarchicalLODUtilities::IsActorClustered()

References

Module

HierarchicalLODUtilities

Header

/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h

Include

#include "IHierarchicalLODUtilities.h"

Syntax

const bool IsActorClustered
(
    const AActor * InActor
)

Remarks

Checks if an actor is clustered

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