FGatherTextFromTextFilesConfiguration

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h

Include

#include "LocalizationTargetTypes.h"

Syntax

struct FGatherTextFromTextFilesConfiguration

Variables

Name Description

Public variable

TArray< FGather...

 

ExcludePathWildcards

Text files whose paths match these wildcard patterns will be excluded from gathering.

Public variable

TArray< FGather...

 

FileExtensions

Text files whose names match these wildcard patterns may be parsed for text to gather.

Public variable

bool

 

IsEnabled

If enabled, text from text files will be gathered according to this configuration.

Public variable

TArray< FGather...

 

SearchDirectories

The paths of directories to be searched recursively for text files, specified relative to the project's root, which may be parsed for text to gather.

Public variable

bool

 

ShouldGatherFromEditorOnlyData

If enabled, data that is specified as editor-only may be processed for gathering.

Constructors

Functions

Name Description

Public function Static

const TArray...

 

GetDefaultTextFileExtensions()

Public function Const

bool

 

Validate

(
    const bool bIsEngineTarget,
    FText& OutError
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel