FSkeletalMeshComponentAdapter::ApplySettings

Ability to apply custom settings to the [FMeshData](API\Developer\MaterialBaking\FMeshData) structure

Override Hierarchy

IMaterialBakingAdapter::ApplySettings()

FSkeletalMeshComponentAdapter::ApplySettings()

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h

Include

#include "SkeletalMeshAdapter.h"

Syntax

virtual void ApplySettings
(
    int32 LODIndex,
    FMeshData & InOutMeshData
) const

Remarks

Ability to apply custom settings to the FMeshData structure

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