IMeshUtilities::FixupMaterialSlotNames

Used to make sure all imported material slot name are unique and non empty.

References

Module

MeshUtilities

Header

/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h

Include

#include "MeshUtilities.h"

Syntax

void FixupMaterialSlotNames
(
    USkeletalMesh * SkeletalMesh
) const

Remarks

Used to make sure all imported material slot name are unique and non empty.

Parameters

Parameter

Description

SkeletalMesh

bForceUniqueSlotName

If true, make sure all slot names are unique as well.

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