ActorPickerMode |
Actor picker for setting up attachments. |
AddContentDialog |
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AdvancedPreviewScene |
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AIGraph |
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AnimationBlueprintEditor |
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AnimationBlueprintLibrary |
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AnimationEditMode |
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AnimationEditor |
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AnimationModifiers |
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AnimationSettings |
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AnimGraph |
Editor for animation graphs. |
AssetDefinition |
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AssetTagsEditor |
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AudioEditor |
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BehaviorTreeEditor |
Editor for behavior trees. |
BlueprintEditorLibrary |
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BlueprintGraph |
Extends graph editor functionality for Blueprints. |
Blutility |
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Cascade |
Editor for particle systems. |
ClassViewer |
Browser and picker functionality for C++ and Blueprint classes. |
ClothingSystemEditor |
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ClothingSystemEditorInterface |
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ClothPainter |
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CommonMenuExtensions |
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ComponentVisualizers |
Editor specific code for drawing Actor components. |
ConfigEditor |
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ContentBrowser |
Browser and picker functionality for assets. |
ContentBrowserData |
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CSVtoSVG |
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CurveAssetEditor |
Editor for standalone curve assets. |
CurveEditor |
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CurveTableEditor |
Editor for curve table assets. |
DataLayerEditor |
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DataTableEditor |
Editor for tables of generic text data. |
DerivedDataEditor |
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DetailCustomizations |
Built-in customizations for the display of object properties. |
DeviceProfileEditor |
Editor for target device profiles. |
DeviceProfileServices |
Device profile manager. |
DistCurveEditor |
Editor for distribution curves. |
Documentation |
Support for displaying UDN documentation in the Editor. |
EditorConfig |
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EditorFramework |
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EditorInteractiveToolsFramework |
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EditorSettingsViewer |
Editor for UObject-based settings. |
EditorStyle |
Slate style for the Editor. |
EditorSubsystem |
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EditorWidgets |
Slate widgets used in various places in the Editor. |
EnvironmentLightingViewer |
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FoliageEdit |
Foliage editing and support classes. |
FontEditor |
Editor for font assets. |
GameplayDebuggerEditor |
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GameplayTasksEditor |
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GameProjectGeneration |
Functionality for generating new game projects and associated data. |
GraphEditor |
Base editor functionality for node-based graphs, used in Blueprints, Materials etc. |
HardwareTargeting |
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HierarchicalLODOutliner |
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InputBindingEditor |
Editor for input bindings. |
InternationalizationSettings |
Settings for Editor region & language. |
Kismet |
Blueprint editor. |
KismetCompiler |
Compiler for Blueprints. |
KismetWidgets |
Widgets used in the Blueprint editor. |
LandscapeEditor |
Landscape editing and support classes. |
LandscapeEditorUtilities |
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Layers |
Editor for creating & managing groups of actors by layer. |
LevelEditor |
Level editing and viewing tools. Container for many Editor functions. |
LevelInstanceEditor |
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LocalizationCommandletExecution |
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LocalizationDashboard |
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MainFrame |
Root window for the Editor. |
MaterialEditor |
Editor for materials, material functions & material instances. |
MergeActors |
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MeshPaint |
Vertex and texture painting tools. |
MovieSceneCaptureDialog |
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MovieSceneTools |
Tools for working with Sequencer movie scenes. Work in progress. |
NaniteTools |
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NewLevelDialog |
Dialog allowing creation of a new level. |
OverlayEditor |
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PackagesDialog |
Dialog used to display package status & operations (saving, checking out etc.). |
Persona |
Editor for Skeletal meshes, skeletons and animation-related systems. |
PhysicsAssetEditor |
Physical asset editor, allowing setup of physics for skeletal meshes. |
PIEPreviewDeviceProfileSelector |
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PIEPreviewDeviceSpecification |
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PinnedCommandList |
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PixelInspectorModule |
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PlacementMode |
Drag-and-drop object placement tools. |
PListEditor |
Editor for Mac/iOS plist XML files. |
PluginWarden |
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ProjectSettingsViewer |
Viewer for project settings. |
ProjectTargetPlatformEditor |
Allows editing which platforms your project will support. |
PropertyEditor |
Functionality for editing UProperties in the details panel & property grid. |
RenderResourceViewer |
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RewindDebuggerInterface |
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SceneDepthPickerMode |
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SceneOutliner |
Browsing and picking functionality for Actors. |
Sequencer |
Tool for animating and coordinating object animations on timelines. Work in progress. |
SequencerCore |
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SequenceRecorder |
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SequencerWidgets |
Slate widget definitions for Sequencer. |
SerializedRecorderInterface |
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SkeletalMeshEditor |
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SkeletonEditor |
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SourceControlWindowExtender |
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SourceControlWindows |
Windows used for various source control operations. |
SparseVolumeTexture |
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StaticMeshEditor |
Editor for static meshes. |
StatsViewer |
Auditing tools for various statistics. |
StatusBar |
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StringTableEditor |
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StructViewer |
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SubobjectDataInterface |
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SubobjectEditor |
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SwarmInterface |
Interface for the swarm distributed lighting build system. |
TextureEditor |
Editor for textures. |
ToolMenusEditor |
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TranslationEditor |
Editor for translating localized text. |
TurnkeySupport |
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UATHelper |
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UMGEditor |
Editor for UMG assets. |
UndoHistoryEditor |
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UnrealEd |
Core editor functionality. |
UnrealEdMessages |
Automation messages for the Editor. |
ViewportInteraction |
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ViewportSnapping |
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VirtualizationEditor |
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VirtualTexturingEditor |
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VREditor |
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WorkspaceMenuStructure |
Base functionality for shared menu structure used in asset editors. |
WorldBrowser |
Editor for configuring streaming levels. |
WorldPartitionEditor |