| IAssetEditorInstance | ||||
| FBaseToolkit | ||||
| TSharedFromThis
|
Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h |
Include |
#include "ISoundCueEditor.h" |
class ISoundCueEditor : public FAssetEditorToolkit
Name | Description | ||
---|---|---|---|
|
bool |
CanPasteNodes() |
Checks whether nodes can currently be pasted |
|
bool |
GetBoundsForSelectedNodes ( |
Get the bounding area for the currently selected nodes |
|
int32 |
GetNumberOfSelectedNodes() |
Gets the number of nodes that are currently selected |
|
GetSelectedNodes() |
Get the currently selected set of nodes |
|
|
USoundCue &#... |
GetSoundCue() |
Returns the SoundCue asset inspected by the editor |
|
void |
PasteNodesHere ( |
Paste nodes at a specific location |
|
void |
SetSelection |
Assigns the currently selected nodes to the property control |