| TSharedFromThis
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Module |
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Header |
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h |
Include |
#include "LevelEditorActions.h" |
class FLevelEditorCommands : public TCommands< FLevelEditorCommands >
Unreal level editor actions
Name | Description | ||
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TSharedPtr< FUI... |
AddActorsToGroup |
Adds the selected actors to the selected group |
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TSharedPtr< FUI... |
AddLevelsToSelection |
Add levels of the selected actors to the level browser selection |
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TSharedPtr< FUI... |
AddScriptBehavior |
Customize the script behavior of an instance. |
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TSharedPtr< FUI... |
AlignBottomCenterBoundsToActor |
Aligns the actor to the Actor at its bottom center bounds position |
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TSharedPtr< FUI... |
AlignBottomCenterBoundsToFloor |
Aligns the actor to the floor at its bottom center bounds position |
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TSharedPtr< FUI... |
AlignBrushVerticesToGrid |
Align brush verticies to the grid |
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TSharedPtr< FUI... |
AlignOriginToActor |
Aligns the actor to another actor at its pivot |
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TSharedPtr< FUI... |
AlignOriginToGrid |
Aligns the actor to the grid at its pivot |
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TSharedPtr< FUI... |
AlignPivotToActor |
Aligns the actor to another actor at its pivot |
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TSharedPtr< FUI... |
AlignPivotToFloor |
Aligns the actor to the floor at its pivot |
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TSharedPtr< FUI... |
AlignToActor |
Aligns the actor with another actor |
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TSharedPtr< FUI... |
AlignToFloor |
Aligns the actor with the floor |
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TSharedPtr< FUI... |
AllowGroupSelection |
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TSharedPtr< FUI... |
AllowTranslucentSelection |
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TSharedPtr< FUI... |
ApplyMaterialToSurface |
Apply the currently selected material to the currently selected surfaces |
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TSharedPtr< FUI... |
AttachActorIteractive |
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TSharedPtr< FUI... |
AttachSelectedActors |
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TSharedPtr< FUI... |
BrowseDocumentation |
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TSharedPtr< FUI... |
BrowseViewportControls |
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*TSharedPtr... |
BspMode |
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TSharedPtr< FUI... |
Build |
Build commands |
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TSharedPtr< FUI... |
BuildAllLandscape |
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TSharedPtr< FUI... |
BuildAndSubmitToSourceControl |
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TSharedPtr< FUI... |
BuildGeometryOnly |
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TSharedPtr< FUI... |
BuildGeometryOnly_OnlyCurrentLevel |
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TSharedPtr< FUI... |
BuildHLODs |
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TSharedPtr< FUI... |
BuildLandscapeSplineMeshes |
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TSharedPtr< FUI... |
BuildLightingOnly |
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TSharedPtr< FUI... |
BuildLightingOnly_VisibilityOnly |
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TSharedPtr< FUI... |
BuildMinimap |
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TSharedPtr< FUI... |
BuildPathsOnly |
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TSharedPtr< FUI... |
BuildReflectionCapturesOnly |
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TSharedPtr< FUI... |
BuildTextureStreamingOnly |
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TSharedPtr< FUI... |
BuildVirtualTextureOnly |
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TSharedPtr< FUI... |
CheckOutProjectSettingsConfig |
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TSharedPtr< FUI... |
ClearRecentFiles |
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TSharedPtr< FUI... |
ConvertSelectionToBlueprint |
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TSharedPtr< FUI... |
ConvertToAdditive |
Converts the brush to an additive brush |
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TSharedPtr< FUI... |
ConvertToSubtractive |
Converts the brush to a subtractive brush |
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TSharedPtr< FUI... |
CopyActorFilePathtoClipboard |
Copy the file path where the actor is saved. |
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TSharedPtr< FUI... |
CreateBlankBlueprintClass |
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TSharedPtr< FUI... |
CreateBoundingBoxVolume |
Static mesh commands Create a blocking volume from the meshes bounding box |
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TSharedPtr< FUI... |
CreateHeavyConvexVolume |
Create a blocking volume from the meshes using a heavy convex shape |
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TSharedPtr< FUI... |
CreateLightConvexVolume |
Create a blocking volume from the meshes using a light convex shape |
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TSharedPtr< FUI... |
CreateNewOutlinerFolder |
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TSharedPtr< FUI... |
CreateNormalConvexVolume |
Create a blocking volume from the meshes using a normal convex shape |
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TSharedPtr< FUI... |
CreateRoughConvexVolume |
Create a blocking volume from the meshes using a rough convex shape |
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TSharedPtr< FUI... |
CycleNavigationDataDrawn |
Cycles through all navigation data to show one at a time |
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TSharedPtr< FUI... |
DeltaTransformToActors |
Apply delta transform to selected actors |
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TSharedPtr< FUI... |
DetachFromParent |
Detach selected actor(s) from any parent |
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TSharedPtr< FUI... |
DrawBrushMarkerPolys |
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TSharedPtr< FUI... |
DumpGPU |
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TSharedPtr< FUI... |
EditAsset |
Level context menu commands. |
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TSharedPtr< FUI... |
EditAssetNoConfirmMultiple |
Edits associated asset(s) |
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EditorModeCommands |
Editor mode commands |
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TSharedPtr< FUI... |
EnableActorSnap |
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TSharedPtr< FUI... |
EnableVertexSnap |
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TSharedPtr< FUI... |
ExportAll |
Export All |
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TSharedPtr< FUI... |
ExportSelected |
Export Selected |
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TSharedPtr< FUI... |
FindActorInLevelScript |
Level Script Commands |
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TSharedPtr< FUI... |
FindActorLevelInContentBrowser |
Finds the level of the selected actors in the content browser |
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TSharedPtr< FUI... |
FindLevelsInLevelBrowser |
Finds the levels of the selected actors in the level browser |
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*TSharedPtr... |
FoliageMode |
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TSharedPtr< FUI... |
GoHere |
Moves the camera to the current mouse position |
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TSharedPtr< FUI... |
GoToCodeForActor |
Goes to the source code for the selected actor's class. |
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TSharedPtr< FUI... |
GoToDocsForActor |
Goes to the documentation for the selected actor's class. |
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TSharedPtr< FUI... |
GroupActors |
Groups selected actors |
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TSharedPtr< FUI... |
HideSelected |
Hides selected actors |
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TSharedPtr< FUI... |
HideSelectedStartup |
Hides selected actors at startup |
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TSharedPtr< FUI... |
HoldToEnablePivotVertexSnapping |
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TSharedPtr< FUI... |
HoldToEnableVertexSnapping |
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TSharedPtr< FUI... |
ImportContent |
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TSharedPtr< FUI... |
ImportScene |
Import Scene |
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TSharedPtr< FUI... |
InvertSelection |
Invert the current selection |
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TSharedPtr< FUI... |
KeepSimulationChanges |
Simulation commandsPushes properties of the selected actor back to its EditorWorld counterpart |
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*TSharedPtr... |
LandscapeMode |
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TSharedPtr< FUI... |
LevelStreamingVolumePrevis |
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TSharedPtr< FUI... |
LightingBuildOptions_ShowLightingStats |
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TSharedPtr< FUI... |
LightingBuildOptions_UseErrorColoring |
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TSharedPtr< FUI... |
LightingDensity_RenderGrayscale |
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TSharedPtr< FUI... |
LightingQuality_High |
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TSharedPtr< FUI... |
LightingQuality_Medium |
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TSharedPtr< FUI... |
LightingQuality_Preview |
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TSharedPtr< FUI... |
LightingQuality_Production |
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TSharedPtr< FUI... |
LightingResolution_AllLoadedLevels |
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TSharedPtr< FUI... |
LightingResolution_CurrentLevel |
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TSharedPtr< FUI... |
LightingResolution_SelectedLevels |
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TSharedPtr< FUI... |
LightingResolution_SelectedObjectsOnly |
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TSharedPtr< FUI... |
LightingStaticMeshInfo |
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TSharedPtr< FUI... |
LockActorMovement |
Locks the actor so it cannot be moved |
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TSharedPtr< FUI... |
LockGroup |
Locks the selected group |
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TSharedPtr< FUI... |
MakeActorLevelCurrent |
Level commandsMakes the actor level the current level |
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TSharedPtr< FUI... |
MakeNonSolid |
Make the brush non-solid |
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TSharedPtr< FUI... |
MakeSemiSolid |
Make the brush semi-solid |
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TSharedPtr< FUI... |
MakeSolid |
Make the brush solid |
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TSharedPtr< FUI... |
MapCheck |
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TSharedPtr< FUI... |
MaterialQualityLevel_Epic |
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TSharedPtr< FUI... |
MaterialQualityLevel_High |
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TSharedPtr< FUI... |
MaterialQualityLevel_Low |
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TSharedPtr< FUI... |
MaterialQualityLevel_Medium |
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TSharedPtr< FUI... |
MergePolys |
Merge bsp polys into as few faces as possible |
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*TSharedPtr... |
MeshPaintMode |
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TSharedPtr< FUI... |
MirrorActorX |
Mirros the actor along the x axis |
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TSharedPtr< FUI... |
MirrorActorY |
Mirros the actor along the y axis |
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TSharedPtr< FUI... |
MirrorActorZ |
Mirros the actor along the z axis |
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TSharedPtr< FUI... |
MovePivotHere |
Moves the pivot to the click location |
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TSharedPtr< FUI... |
MovePivotHereSnapped |
Moves the pivot to the click location and snap it to the grid |
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TSharedPtr< FUI... |
MovePivotToCenter |
Moves the pivot to the center of the selection |
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TSharedPtr< FUI... |
MoveSelectedToCurrentLevel |
Move all the selected actors to the current level |
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TSharedPtr< FUI... |
MoveSelectionDownIn2DLayers |
Moves the selected actors down one 2D layer (changing the active layer at the same time) |
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TSharedPtr< FUI... |
MoveSelectionToBottom2DLayer |
Moves the selected actors to the bottom 2D layer (changing the active layer at the same time) |
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TSharedPtr< FUI... |
MoveSelectionToTop2DLayer |
Moves the selected actors to the top 2D layer (changing the active layer at the same time) |
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TSharedPtr< FUI... |
MoveSelectionUpIn2DLayers |
Moves the selected actors up one 2D layer (changing the active layer at the same time) |
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TSharedPtr< FUI... |
NewLevel |
Level file commands |
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TSharedPtr< FUI... |
OnlyLoadVisibleInPIE |
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TSharedPtr< FUI... |
OpenContentBrowser |
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OpenFavoriteFileCommands |
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TSharedPtr< FUI... |
OpenLevel |
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TSharedPtr< FUI... |
OpenLevelBlueprint |
Blueprints commands |
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TSharedPtr< FUI... |
OpenMarketplace |
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TSharedPtr< FUI... |
OpenMergeActor |
Open merge actor command. |
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TSharedPtr< FUI... |
OpenPlaceActors |
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OpenRecentFileCommands |
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TSharedPtr< FUI... |
OpenSourceControl |
Opens the source control panel. |
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TSharedPtr< FUI... |
OrderFirst |
Brush Commands Put the selected brushes first in the draw order |
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TSharedPtr< FUI... |
OrderLast |
Put the selected brushes last in the draw order |
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TSharedPtr< FUI... |
PasteHere |
Paste actor at click location |
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PreviewPlatformOverrides |
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TSharedPtr< FUI... |
ProfileGPU |
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TSharedPtr< FUI... |
RecompileGameCode |
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TSharedPtr< FUI... |
RecompileLevelEditor |
Recompile |
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TSharedPtr< FUI... |
RecompileShaders |
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TSharedPtr< FUI... |
RegroupActors |
Actor group commandsGroup or regroup the selected actors depending on context |
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TSharedPtr< FUI... |
ReloadLevelEditor |
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TSharedPtr< FUI... |
RemoveActorsFromGroup |
Removes selected actors from the group |
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TSharedPtr< FUI... |
RemoveLevelsFromSelection |
Remove levels of the selected actors from the level browser selection |
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TSharedPtr< FUI... |
ResetAllParticleSystems |
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TSharedPtr< FUI... |
ResetPivot |
Resets the pivot |
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TSharedPtr< FUI... |
ResetPrePivot |
Resets the pre-pivot |
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TSharedPtr< FUI... |
ResetSelectedParticleSystem |
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TSharedPtr< FUI... |
Save |
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TSharedPtr< FUI... |
SaveActor |
Save the selected actor. |
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TSharedPtr< FUI... |
SaveAllLevels |
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TSharedPtr< FUI... |
SaveAs |
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TSharedPtr< FUI... |
SavePivotToPrePivot |
Saves the pivot to the pre-pivot |
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TSharedPtr< FUI... |
SceneStats |
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TSharedPtr< FUI... |
Select2DLayerAbove |
Changes the active 2D layer to one above the current one |
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TSharedPtr< FUI... |
Select2DLayerBelow |
Changes the active 2D layer to one below the current one |
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TSharedPtr< FUI... |
SelectActorsInLayers |
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TSharedPtr< FUI... |
SelectAllActorsOfSameClass |
Selects all actors of the same class as the current selection |
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TSharedPtr< FUI... |
SelectAllActorsOfSameClassWithArchetype |
Selects all actors of the same class and archetype as the current selection |
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TSharedPtr< FUI... |
SelectAllAddditiveBrushes |
Selects all additive brushes |
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TSharedPtr< FUI... |
SelectAllDescendants |
Selects all descendants of the current selection |
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TSharedPtr< FUI... |
SelectAllLights |
Selects all lights |
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TSharedPtr< FUI... |
SelectAllSubtractiveBrushes |
Selects all subtractive brushes |
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TSharedPtr< FUI... |
SelectAllSurfaces |
Surface commands |
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TSharedPtr< FUI... |
SelectAllWithSameMaterial |
Selects all actors using the same material(s) as the current selection |
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TSharedPtr< FUI... |
SelectComponentOwnerActor |
Selects the actor that owns the currently selected component(s) |
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TSharedPtr< FUI... |
SelectImmediateChildren |
Selects all direct children of the current selection |
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TSharedPtr< FUI... |
SelectMatchingEmitter |
Selects all emitters using the same particle system as the current selection |
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TSharedPtr< FUI... |
SelectNone |
Selection commands Select nothing |
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TSharedPtr< FUI... |
SelectOwningHierarchicalLODCluster |
Selects the HLOD cluster (ALODActor), if available, that has this actor as one of its SubActors |
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TSharedPtr< FUI... |
SelectRelevantLights |
Selects all lights relevant to the current selection |
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TSharedPtr< FUI... |
SelectSkeletalMeshesAllClasses |
Selects all actors using the same skeletal mesh(es) and same actor class as the current selection |
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TSharedPtr< FUI... |
SelectSkeletalMeshesOfSameClass |
Selects all actors using the same skeletal mesh(es) as the current selection |
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TSharedPtr< FUI... |
SelectStaticMeshesAllClasses |
Selects all actors using the same static mesh(es) and same actor class as the current selection |
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TSharedPtr< FUI... |
SelectStaticMeshesOfSameClass |
Selects all actors using the same static mesh(es) as the current selection |
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TSharedPtr< FUI... |
SelectStationaryLightsExceedingOverlap |
Selects all lights exceeding the overlap limit |
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TSharedPtr< FUI... |
SeparatePolys |
Reverse a merge |
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TSharedPtr< FUI... |
SetCollisionBlockAll |
Set the actors collision to block all |
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TSharedPtr< FUI... |
SetCollisionBlockNone |
Set the actors collision to block nothing |
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TSharedPtr< FUI... |
SetCollisionBlockWeapons |
Set the actors collision to block only weapons |
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TSharedPtr< FUI... |
ShowActorHistory |
Shows the history of the file containing the actor. |
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TSharedPtr< FUI... |
ShowAll |
Visibility commands Shows all actors |
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TSharedPtr< FUI... |
ShowAllStartup |
Shows all actors at startup |
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TSharedPtr< FUI... |
ShowSelected |
Unhides selected actors |
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*TSharedPtr... |
ShowSelectedDetails |
Misc Commands |
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TSharedPtr< FUI... |
ShowSelectedOnly |
Shows only selected actors |
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TSharedPtr< FUI... |
ShowSelectedStartup |
Shows selected actors at startup |
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TSharedPtr< FUI... |
ShowSelectionSubcomponents |
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TSharedPtr< FUI... |
ShowTransformWidget |
View commands |
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TSharedPtr< FUI... |
SnapBottomCenterBoundsToActor |
Snaps the actor to the Actor at its bottom center bounds position |
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TSharedPtr< FUI... |
SnapBottomCenterBoundsToFloor |
Snaps the actor to the floor at its bottom center bounds position |
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TSharedPtr< FUI... |
SnapCameraToObject |
Snaps the camera to the selected object. |
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TSharedPtr< FUI... |
SnapObjectToCamera |
Snaps the selected actor to the camera. |
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TSharedPtr< FUI... |
SnapOriginToActor |
Snaps the actor to another actor at its pivot |
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TSharedPtr< FUI... |
SnapOriginToGrid |
Actor Transform Commands Snaps the actor to the grid at its pivot |
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TSharedPtr< FUI... |
SnapOriginToGridPerActor |
Snaps each selected actor separately to the grid at its pivot |
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TSharedPtr< FUI... |
SnapPivotToActor |
Snaps the actor to another actor at its pivot |
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TSharedPtr< FUI... |
SnapPivotToFloor |
Snaps the actor to the floor at its pivot |
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TSharedPtr< FUI... |
SnapTo2DLayer |
Snaps the actor to the 2D layer |
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TSharedPtr< FUI... |
SnapToActor |
Snaps the actor to another actor |
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TSharedPtr< FUI... |
SnapToFloor |
Snaps the actor to the floor |
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TSharedPtr< FUI... |
StrictBoxSelect |
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TSharedPtr< FUI... |
SurfAlignBox |
Align surface texture using box |
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TSharedPtr< FUI... |
SurfAlignFit |
Best fit surface texture alignment |
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TSharedPtr< FUI... |
SurfAlignPlanarAuto |
Auto align surface texture |
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TSharedPtr< FUI... |
SurfAlignPlanarFloor |
Align surface texture like its a floor |
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TSharedPtr< FUI... |
SurfAlignPlanarWall |
Align surface texture like its a wall |
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TSharedPtr< FUI... |
SurfSelectAllAdjacentCoplanars |
Select all surfaces adjacent and coplanar to current surface selection |
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TSharedPtr< FUI... |
SurfSelectAllAdjacentFloors |
Select all surfaces adjacent to to current surface selection that are floors(normals pointing up) |
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TSharedPtr< FUI... |
SurfSelectAllAdjacents |
Select all surfaces adjacent to current surface selection |
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TSharedPtr< FUI... |
SurfSelectAllAdjacentSlants |
Select all surfaces adjacent to to current surface selection that are slants |
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TSharedPtr< FUI... |
SurfSelectAllAdjacentWalls |
Select all surfaces adjacent to to current surface selection that are walls |
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TSharedPtr< FUI... |
SurfSelectAllMatchingBrush |
Select all surfaces in the same brush as the current surface selection |
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TSharedPtr< FUI... |
SurfSelectAllMatchingTexture |
Select all surfaces using the same material as current surface selection |
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TSharedPtr< FUI... |
SurfSelectAnd |
Add the selection of surfaces saved in memory to the current selection |
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TSharedPtr< FUI... |
SurfSelectMemorize |
Memorize current surface selection |
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TSharedPtr< FUI... |
SurfSelectOr |
Replace the current selection with only the surfaces which are both currently selected and contained within the saved selection in memory |
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TSharedPtr< FUI... |
SurfSelectRecall |
Recall previously memorized selection |
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TSharedPtr< FUI... |
SurfSelectReverse |
Invert current surface selection |
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TSharedPtr< FUI... |
SurfSelectXor |
Replace the current selection with only the surfaces that are not in both the current selection and the selection saved in memory |
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TSharedPtr< FUI... |
SurfUnalign |
Unalign surface texture |
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TSharedPtr< FUI... |
TextureStats |
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TSharedPtr< FUI... |
ToggleFavorite |
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TSharedPtr< FUI... |
ToggleFeatureLevelPreview |
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TSharedPtr< FUI... |
ToggleFreezeParticleSimulation |
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TSharedPtr< FUI... |
ToggleHideViewportUI |
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TSharedPtr< FUI... |
ToggleLODViewLocking |
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TSharedPtr< FUI... |
ToggleParticleSystemHelpers |
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TSharedPtr< FUI... |
ToggleParticleSystemLOD |
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TSharedPtr< FUI... |
ToggleSocketSnapping |
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TSharedPtr< FUI... |
ToggleVR |
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TSharedPtr< FUI... |
TransparentBoxSelect |
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TSharedPtr< FUI... |
UngroupActors |
Ungroups selected actors |
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TSharedPtr< FUI... |
UnlockGroup |
Unlocks the selected group |
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TSharedPtr< FUI... |
WorldProperties |
Level Menu |
Name | Description | |
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FLevelEditorCommands() |
Name | Description | ||
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void |
RegisterCommands() |
Initialize commands UI_COMMAND takes long for the compile to optimize |
Name |
Description |
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MaxFavoriteFiles |
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MaxRecentFiles |