Module |
|
Header |
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include |
#include "LevelEditor.h" |
Source |
/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void AddCustomClassFilterToOutliner
(
TSharedRef< FCustomClassFilterData > InCustomClassFilterData
)
Add a custom class filter to the outliner filter bar. These represent asset/actor type filters and are OR'd
FLevelEditorOutlinerSettings Can be created using IAssetTypeActions or UClass (
constructor) NOTE: Currently does not support adding filters dynamically
they must be added before the LevelEditor is init