FLevelEditorModule::AddCustomFilterToOutliner

Add a custom filter to the outliner filter bar. These are all AND'd together

Deprecated

  • Use the AddCustomFilterToOutliner override that takes in a delegate instead so each Outliner can have a unique instance of the filter

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h

Include

#include "LevelEditor.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp

Syntax

virtual void AddCustomFilterToOutliner
(
    TSharedRef< FFilterBase< const ISceneOutlinerTreeItem & >> InCustomFilter
)

Remarks

Add a custom filter to the outliner filter bar. These are all AND'd together

See Also

FLevelEditorOutlinerSettings

FGenericFilter on how to create generic filters NOTE: Currently does not support adding filters dynamically

they must be added before the LevelEditor is init

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