Deprecated
Use the AddCustomFilterToOutliner override that takes in a delegate instead so each Outliner can have a unique instance of the filter
Module |
|
Header |
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include |
#include "LevelEditor.h" |
Source |
/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void AddCustomFilterToOutliner
(
TSharedRef< FFilterBase< const ISceneOutlinerTreeItem & >> InCustomFilter
)
Add a custom filter to the outliner filter bar. These are all AND'd together
FGenericFilter on how to create generic filters NOTE: Currently does not support adding filters dynamically
they must be added before the LevelEditor is init