FLevelEditorModule::BroadcastOverridePropertyEditorSelection

Called to set property editors to show the given actors, even if those actors aren't in the current selection set

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h

Include

#include "LevelEditor.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp

Syntax

virtual void BroadcastOverridePropertyEditorSelection
(
    const TArray< AActor * > & NewSelection,
    bool bForceRefresh
)

Remarks

Called to set property editors to show the given actors, even if those actors aren't in the current selection set

Parameters

Parameter

Description

NewSelection

List of actors to edit the properties of

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