Module |
|
Header |
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include |
#include "LevelEditor.h" |
Source |
/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp |
virtual void GoImmersiveWithActiveLevelViewport
(
const bool bForceGameView
)
Takes the first active viewport and switches it to immersive mode. Designed to be called at editor startup. Optionally forces the viewport into game view mode too.