MaterialEditor

Classes

Name

Description

Public struct

FCheckerboardSettings

Public class

FExpressionSpawnInfo

Public class

FFindInMaterialResult

Item that matched the search results

Public class

FGetVisibleMaterialParametersFunctionState

Public class

FLayerDragDropOp

Public class

FMaterialEditorApplicationMode

Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning.

Public struct

FMaterialEditorApplicationModes

Public class

FMaterialEditorCommands

Unreal material editor actions

Public class

FMaterialEditorGraphPanelPinFactory

Public class

FMaterialEditorSpawnNodeCommands

Handles spawn node commands for the Material Editor

Public class

FMaterialEditorUtilities

Public class

FMaterialPropertyHelpers

Public class

FMaterialResourceStats

Copyright Epic Games, Inc. All Rights Reserved.

Public struct

FMaterialStatistics

Public class

FMaterialStatsUtils

Class used for various stats utilities

Public struct

FPreviewBackgroundSettings

Public struct

FSortedParamData

Public struct

FUnsortedParamData

Public class

IMaterialEditor

Public interface to Material Editor

Public class

IMaterialEditorModule

Material editor module interface

Public class

SFindInMaterial

Widget for searching for items that are part of a UEdGraph

Public class

SLayerHandle

Public class

UMaterialEditingLibrary

Blueprint library for creating/editing Materials

Public class

UMaterialEditorMenuContext

Public class

UMaterialEditorSettings

Typedefs

Name

Description

FGetShowHiddenParameters

Enums

Name

Description

Public enum

EBackgroundType

Enumerates background for the material editor UI viewport (similar to ETextureEditorBackgrounds)

Public enum

EPlatformCategoryType

Enumeration used to group shader platforms

Public enum

ERepresentativeShader

Enumeration containing the "types" of used shaders to display statistics

Public enum

EStackDataType

Functions

Name Description

Public function

bool

 

operator!=

(
    const FCheckerboardSettings& Lhs,
    const FCheckerboardSettings& Rhs
)

Public function

bool

 

operator==

(
    const FCheckerboardSettings& Lhs,
    const FCheckerboardSettings& Rhs
)

Variables

Name Description

Public variable

const FName

 

MaterialEditorAppIdentifier

Public variable

const FName

 

MaterialInstanceEditorAppIdentifier

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