Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h |
Include |
#include "IMaterialEditor.h" |
virtual UMaterialExpression * CreateNewMaterialExpression
(
UClass * NewExpressionClass,
const FVector2D & NodePos,
bool bAutoSelect,
bool bAutoAssignResource,
const class UEdGraph * Graph
)
Creates a new material expression of the specified class.
UMaterialExpression* Newly created material expression
Parameter |
Description |
---|---|
NewExpressionClass |
The type of material expression to add. Must be a child of UMaterialExpression. |
NodePos |
Position of the new node. |
bAutoSelect |
If true, deselect all expressions and select the newly created one. |
bAutoAssignResource |
If true, assign resources to new expression. |
Graph |
Graph to create new expression within. |