FPersonaModule::BroadcastAssetFamilyChange

Broadcast event that all asset families need to change

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/PersonaModule.h

Include

#include "PersonaModule.h"

Source

/Engine/Source/Editor/Persona/Private/PersonaModule.cpp

Syntax

virtual void BroadcastAssetFamilyChange() const

Remarks

Broadcast event that all asset families need to change

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel