Module |
|
Header |
/Engine/Source/Editor/Persona/Public/PersonaModule.h |
Include |
#include "PersonaModule.h" |
Source |
/Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
UAnimationAsset * InAnimationAsset,
const FPersonaToolkitArgs & PersonaToolkitArgs
) const
Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use