Name |
Description |
|
---|---|---|
|
FBlendProfilePickerArgs |
Argument used to set up the blend profile picker |
|
FSkeletonTreeArgs |
Init params for a skeleton tree widget |
|
FSkeletonTreeBuilder |
|
|
FSkeletonTreeBuilderArgs |
Options for skeleton building |
|
FSkeletonTreeBuilderOutput |
Output struct for builders to use |
|
FSkeletonTreeFilterArgs |
Basic filter used when re-filtering the tree |
|
FSkeletonTreeItem |
Provides basic stub functionality for ISkeletonTreeItem-derived classes |
|
FSkeletonTreeSelection |
Helper for processing tree selections |
|
IEditableSkeleton |
Interface used to deal with skeletons that are currently being edited |
|
ISkeletonEditor |
|
|
ISkeletonEditorModule |
|
|
ISkeletonTree |
Interface used to deal with skeleton editing UI |
|
ISkeletonTreeBuilder |
Interface to implement to provide custom build logic to skeleton trees |
|
ISkeletonTreeItem |
Interface for a skeleton tree item |
|
UBoneProxy |
Proxy object used to display/edit bone transforms |
|
USkeletonToolMenuContext |
Name |
Description |
---|---|
FOnBlendProfileSelected |
|
FOnFilterSkeletonTreeItem |
Delegate used to filter an item. |
FOnGetFilterText |
Delegate that allows custom filtering text to be shown on the filter button |
FOnObjectSelected |
Called when an object is selected - DEPRECATED, please use FOnSkeletonTreeSelectionChanged. |
FOnObjectSelectedMulticast |
Called when a bone is selected - DEPRECATED, please use FOnSkeletonTreeSelectionChangedMulticast. |
FOnSkeletonTreeSelectionChanged |
Called when an item is selected/deselected. |
FOnSkeletonTreeSelectionChangedMulticast |
Called when an item is selected/deselected. |
FOnSmartNameChanged |
Delegate fired when a set of smart names is removed |
Name |
Description |
|
---|---|---|
|
EBlendProfilePickerMode |
|
|
EBoneFilter |
Enum which tells us what type of bones we should be showing |
|
ESkeletonTreeFilterResult |
Order is important here! This enum is used internally to the filtering logic and represents an ordering of most filtered (hidden) to least filtered (highlighted). |
|
ESkeletonTreeMode |
|
|
ESocketFilter |
Enum which tells us what type of sockets we should be showing |
|
ESocketParentType |
Enum which tells us whether the parent of a socket is the skeleton or skeletal mesh |
Name | Description | ||
---|---|---|---|
|
constexpr bo... |
operator! |
|
|
constexpr EB... |
operator& ( |
|
|
EBlendProfil... |
operator&= ( |
|
|
constexpr EB... |
operator^ ( |
|
|
EBlendProfil... |
operator^= ( |
|
|
constexpr EB... |
operator| ( |
|
|
EBlendProfil... |
operator|= ( |
|
|
constexpr EB... |
operator~ |