Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include |
#include "ISkeletonTree.h" |
struct FSkeletonTreeArgs
Init params for a skeleton tree widget
Name | Description | ||
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|
bool |
bAllowMeshOperations |
Whether to allow operations that modify the mesh |
|
bool |
bAllowSkeletonOperations |
Whether to allow operations that modify the skeleton |
|
bool |
bHideBonesByDefault |
Whether to hide bones by default |
|
bool |
bShowBlendProfiles |
Whether to show the blend profiles editor for the skeleton being displayed |
|
bool |
bShowDebugVisualizationOptions |
Whether to show the filter option to allow filtering of debug draw elements in the viewport. |
|
bool |
bShowFilterMenu |
Whether to show the filter menu to allow filtering of active bones, sockets etc. |
|
TSharedPtr< ISk... |
Builder |
Optional builder to allow for custom tree construction |
|
ContextName |
Context name used to persist settings |
|
|
TSharedPtr< FEx... |
Extenders |
Menu extenders applied to context and filter menus |
|
Mode |
The mode that this skeleton tree is in |
|
|
OnGetFilterText |
Delegate that allows custom filtering text to be shown on the filter button |
|
|
OnSelectionChanged |
Delegate called by the tree when a socket is selected |
|
|
TSharedPtr< IPe... |
PreviewScene |
Optional preview scene that we can pair with |
Name | Description | |
---|---|---|
|
FSkeletonTreeArgs() |