FStringTableEditorModule::StartupModule

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Override Hierarchy

IModuleInterface::StartupModule()

FStringTableEditorModule::StartupModule()

References

Module

StringTableEditor

Header

/Engine/Source/Editor/StringTableEditor/Public/StringTableEditorModule.h

Include

#include "StringTableEditorModule.h"

Source

/Engine/Source/Editor/StringTableEditor/Private/StringTableEditorModule.cpp

Syntax

virtual void StartupModule()

Remarks

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel