| IAssetEditorInstance | ||||
| FBaseToolkit | ||||
| TSharedFromThis
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Module |
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Header |
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h |
Include |
#include "Interfaces/ITextureEditorToolkit.h" |
class ITextureEditorToolkit : public FAssetEditorToolkit
Interface for texture editor tool kits.
Name | Description | ||
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double |
CalculateDisplayedZoomLevel() |
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void |
CalculateTextureDimensions ( |
Calculates the display size of the texture, optionally including the size of the displayed texture border |
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ESimpleEleme... |
GetColourChannelBlendMode() |
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ETextureEdit... |
GetCubemapViewMode() |
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double |
GetCustomZoomLevel() |
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int32 |
GetExposureBias() |
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int32 |
GetFace() |
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int32 |
GetLayer() |
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int32 |
GetMipLevel() |
Accessors |
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const FRotat... |
GetOrientation() |
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ETextureEdit... |
GetSampling() |
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int32 |
GetSlice() |
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UTexture ... |
GetTexture() |
Returns the Texture asset being inspected by the Texture editor |
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bool |
GetUseSpecifiedFace() |
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bool |
GetUseSpecifiedMip() |
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bool |
GetUseSpecifiedSlice() |
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float |
GetVolumeOpacity() |
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ETextureEdit... |
GetVolumeViewMode() |
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ETextureEdit... |
GetZoomMode() |
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bool |
HasValidTextureResource() |
Returns if the Texture asset being inspected has a valid texture resource |
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bool |
IsCurrentZoomMode ( |
Returns true if this is the current zoom mode. Useful for Slate bindings. |
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bool |
IsUsingOrientation() |
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bool |
IsVolumeTexture() |
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void |
PopulateQuickInfo() |
Refreshes the quick info panel |
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void |
ResetOrientation() |
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void |
SetCubemapViewMode ( |
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void |
SetCustomZoomLevel ( |
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void |
SetOrientation ( |
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void |
SetVolumeOpacity ( |
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void |
SetVolumeViewMode ( |
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void |
SetZoomMode ( |
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void |
ZoomIn() |
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void |
ZoomOut() |
Name | Description | ||
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void |
ToggleFitToViewport() |
There are now commands for switching to individual zoom modes rather than toggling. Please use SetZoomMode() instead. |