editor")" />

FWidgetBlueprintEditor::GetBaseToolkitName

Returns the localized name of this toolkit type (typically just " editor")

Override Hierarchy

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h

Include

#include "WidgetBlueprintEditor.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp

Syntax

virtual FText GetBaseToolkitName() const

Remarks

Returns the localized name of this toolkit type (typically just " editor")

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