| FAssetEditorToolkit::InitToolMenuContext()
|
Module |
|
Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include |
#include "WidgetBlueprintEditor.h" |
Source |
/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
virtual void InitToolMenuContext
(
FToolMenuContext & MenuContext
)
Add context objects for menus and toolbars