Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h |
Include |
#include "AssetEditorModeManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetEditorModeManager.cpp |
virtual void SetPreviewScene
(
FPreviewScene * NewPreviewScene
)